Screencasts Archive

Model and Texture an Accurate Looking Pool Table in 3ds Max – Day 1

http://cg.tutsplus.com/tutorials/autodesk-3ds-max/model-and-texture-an-accurate-looking-pool-table-in-3ds-max-day-1/

In this tutorial you will learn a work flow on how to create a pool table using real scale values to give a realistic impression

How to Simulate a Torn Flag Animation using 3ds Max and After Effects – Day 1

http://cg.tutsplus.com/tutorials/autodesk-3ds-max/how-to-simulate-a-torn-flag-animation-using-3ds-max-and-after-effects-day-1/

In this 3ds Max tutorial you will learn how to generate a torn flag animation using cloth simulation, and also how to combine all of the elements, such as the flag, debris, and dust, in order to create to the final scene in After Effects

An Introduction to Texturing, Lighting and Rendering Architectural Exteriors – Day 2

http://cg.tutsplus.com/tutorials/autodesk-3ds-max/an-introduction-to-texturing-lighting-and-rendering-architectural-exteriors-day-2/

In the field of Architectural Visualization, realism must always be the 1st goal that we strive to accomplish. In this 3 day tutorial series, you will gain a solid introduction to valuable lighting and texture mapping techniques that can be used to achieve realistic architectural renderings

Quick Tip : Adding Decals to your MXM Materials in Maxwell Render

http://cg.tutsplus.com/tutorials/luxology-modo/quick-tip-adding-decals-to-your-mxm-materials-in-maxwell-render/

In this Quick Tip tutorial you’ll get a look at something I get asked about a lot – how to add decals/graphics to your materials in Maxwell Render. We’ll be covering two different ways of adding them to your material utilising weight-map textures within the layer groups themselves

Enter A 3D Samurai Chamber – Day 2

http://ae.tutsplus.com/tutorials/vfx/enter-a-3d-samurai-chamber-day-2/

In this tutorial, we will build an entire 3D samurai chamber entirely within After Effects. From there we’ll animate a camera to fly through it as we light the whole scene. Finally, we take a look at depth of field. So there is a lot to cover!

Enter A 3D Samurai Chamber – Day 1

http://ae.tutsplus.com/tutorials/vfx/enter-a-3d-samurai-chamber-day-1/

In this tutorial, we will build an entire 3D samurai chamber entirely within After Effects. From there we’ll animate a camera to fly through it as we light the whole scene. Finally, we take a look at depth of field. So there is a lot to cover!

Quick Tip – An Intro to VRay RT

http://cg.tutsplus.com/tutorials/vray/quick-tip-an-intro-to-vray-rt/

In this quick tip we will take a beginners look at VrayRT, examining worflow, and a few basic techniques to get you up and started with Active Shade rendering

Composite A Live Action Jet Flyby – CG Part

http://cg.tutsplus.com/tutorials/maxon-cinema-4d/composite-a-live-action-jet-flyby-cg-part/

In this 2 Part, 45 minute tutorial we’ll go over the process involved with compositing a jet, helicopter, or even a UFO into your live actions scenes. You can watch Part One here in CGtut+ then head over to AEtuts+ to Watch Part Two

Project Workflow: Creating a Next-Gen Sci-Fi Prop – Day 2

http://cg.tutsplus.com/tutorials/autodesk-3ds-max/project-workflow-creating-a-next-gen-sci-fi-prop-day-2/

In this series, aimed at already advanced artists, you will be able see the next-gen game art workflow of another artist, and learn some new tricks that will help you to push your own art even further

Quick Tip – Increase Efficiency using Traffic Lights in Cinema 4D

http://cg.tutsplus.com/tutorials/maxon-cinema-4d/quick-tip-increase-efficiency-using-traffic-lights-in-cinema-4d/

Traffic lights are a little feature of Cinema 4D that allow you to hide and unhide objects. This Quick Tip will teach you some lesser known methods of using them to speed up your workflow