In this tutorial you will learn a work flow on how to create a pool table using real scale values to give a realistic impression
In this 3ds Max tutorial you will learn how to generate a torn flag animation using cloth simulation, and also how to combine all of the elements, such as the flag, debris, and dust, in order to create to the final scene in After Effects
In the field of Architectural Visualization, realism must always be the 1st goal that we strive to accomplish. In this 3 day tutorial series, you will gain a solid introduction to valuable lighting and texture mapping techniques that can be used to achieve realistic architectural renderings
In this Quick Tip tutorial you’ll get a look at something I get asked about a lot – how to add decals/graphics to your materials in Maxwell Render. We’ll be covering two different ways of adding them to your material utilising weight-map textures within the layer groups themselves
In this tutorial, we will build an entire 3D samurai chamber entirely within After Effects. From there we’ll animate a camera to fly through it as we light the whole scene. Finally, we take a look at depth of field. So there is a lot to cover!
In this tutorial, we will build an entire 3D samurai chamber entirely within After Effects. From there we’ll animate a camera to fly through it as we light the whole scene. Finally, we take a look at depth of field. So there is a lot to cover!
In this quick tip we will take a beginners look at VrayRT, examining worflow, and a few basic techniques to get you up and started with Active Shade rendering
In this 2 Part, 45 minute tutorial we’ll go over the process involved with compositing a jet, helicopter, or even a UFO into your live actions scenes. You can watch Part One here in CGtut+ then head over to AEtuts+ to Watch Part Two
In this series, aimed at already advanced artists, you will be able see the next-gen game art workflow of another artist, and learn some new tricks that will help you to push your own art even further
Traffic lights are a little feature of Cinema 4D that allow you to hide and unhide objects. This Quick Tip will teach you some lesser known methods of using them to speed up your workflow