Light-mapping for the Unreal Engine used to be an extremely tedious process, as it could only be prepared in an external program such as Max or Maya. Well, thankfully there is a solution! In the first of our Unreal Dev Kit tutorials, Jarlan Perez walks us through how to first prepare a model, and then
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This tutorial offers an introduction to Unreal’s material editor and assumes no prior knowledge of the tool, or the presence of any other tools but the editor itself. Through the creation of a ‘flickering monitor’ material (or “shader”), this tutorial will demonstrate some of the powerful things that are capable with the material editor