Modo Archive

Create a 3D Ice Text Effect With Modo and Photoshop

http://psd.tutsplus.com/tutorials/text-effects-tutorials/3d-ice-text-effect/

While Photoshop allows us to do many things, often, the final outcome we are looking for just can’t be accomplished using Photoshop alone. One of the best things about Photoshop, however, is that it almost always has a role in modern design workflows, especially in 3D. In this tutorial, I will show you how to

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Create A Soap Scene In Modo

http://cg.tutsplus.com/tutorials/luxology-modo/luxology_modo_modeling_lighting_rendering_soap_scene_subdivision_materials_texturing/

In this tutorial, new Cgtuts+ author Elias Sarantopoulos guides us through the process of creating a soap dispenser and refill bottle in Luxology Modo. Through-out the scene’s creation, Elias will use simple modeling tools and techniques to first block out the overall shapes, before adding subdivision and refining the objects final appearance. He’ll then discuss

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Modo Interior With Precision

http://cg.tutsplus.com/tutorials/luxology-modo/3d_cg_vfx_luxology_modo_interior_precision_modeling_lighting_rendering/

Greetings modonauts! My name is Adam Ohern, industrial design consultant and founder of cadjunkie.com. In this series we’ll be using modo’s ‘snaps and precision’ tools to build and render an interior scene. This was originally created as a part of a larger class, so pre-made assets such as the coffee cup mentioned in the video

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Model and Render a KEF Speaker using Modo – Day 1

http://cg.tutsplus.com/tutorials/luxology-modo/model-and-render-a-kef-speaker-using-modo-day-1/

In this 2 part tutorial, Justin Mitrache walks us through how to model and render a KEF speaker in Luxology Modo 401. Based on existing reference pictures, we begin by modelling the object itself, after which we set up standard studio lighting, assign textures and modify the shaders, before finally rendering out the final shot.

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Quick Tip : Adding Decals to your MXM Materials in Maxwell Render

http://cg.tutsplus.com/tutorials/luxology-modo/quick-tip-adding-decals-to-your-mxm-materials-in-maxwell-render/

In this Quick Tip tutorial you’ll get a look at something I get asked about a lot – how to add decals/graphics to your materials in Maxwell Render. We’ll be covering two different ways of adding them to your material utilising weight-map textures within the layer groups themselves

Model a High Poly Canon A1 Camera in Modo – Day 5

http://cg.tutsplus.com/tutorials/luxology-modo/model-a-high-poly-canon-a1-camera-in-modo-day-5/

In Day 5 of this tutorial we’ll be finishing up the UV maps for the remaining sections of the model, and then start discussing how to apply graphics/decals during the texturing and render stages. Along the way we’ll be covering a few new UV techniques whilst exploring Modo’s much-talked-about UV toolset

Quick Tip – Adding a Render Output Dropdown to your UI in Modo

http://cg.tutsplus.com/tutorials/luxology-modo/quick-tip-adding-a-render-output-dropdown-to-your-ui-in-modo/

In this Quick Tip tutorial, we will continue on from where we previously left off with our lessons on customization, and take a look at adding yet another UI element to our custom form layout – the popup menu. We will use this, combined with Modo’s macro system, to create an easy way of adding

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Quick Tip: Adding Render Buttons to your UI in Modo 401

http://cg.tutsplus.com/tutorials/luxology-modo/quick-tip-adding-render-buttons-to-your-ui-in-modo-401/

In this quick-tip tutorial, we’ll be delving deeper into the world of Modo UI customization by first rearranging some UI elements, and then adding in both a ‘Render Still’ and ‘Render Animation’ button to the ‘Render’ tab of our UI. In the process we will take a first look at the concept of commands within

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Adding Render Buttons to your UI in Modo 401

http://cg.tutsplus.com/tutorials/luxology-modo/quick-tip-adding-render-buttons-to-your-ui-in-modo-401/

In this quick-tip tutorial, we’ll be delving deeper into the world of Modo UI customization by first rearranging some UI elements, and then adding in both a ‘Render Still’ and ‘Render Animation’ button to the ‘Render’ tab of our UI. In the process we will take a first look at the concept of commands within

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Model a High Poly Canon A1 Camera in Modo – Day 4

http://cg.tutsplus.com/tutorials/luxology-modo/model-a-high-poly-canon-a1-camera-in-modo-day-4/

In these next few videos we’ll be carrying on from where we left off in the modeling portion of the tutorial, by laying out our UVs for the Canon A1 using Luxology’s Modo 401. Although at first this might seem daunting, Modo’s much talked about UV toolset makes this process almost too easy!