Being creative with the dynamic systems in our 3D applications can produce stunning, exciting and elegant results. In this tutorial, Sachin Joshi walks us through one such example using Particle Flow in 3Ds Max, showing us how to assemble and disassemble objects within your scene
In this tutorial Ahmed Fathi takes a look at how to composite together V-ray render layers using blending-modes and masks in Photoshop. Once completed, this process allows you to change or tweak any aspect of your image in seconds without having to re-render a thing! Ahmed also covers a few extra post production techniques such
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In this tutorial, Pratik Gulati walks us through how he created his stunning image, ‘The Church of Light’, using 3Ds Max. He covering all of the modeling, material creation, lighting, render passes and the post-production techniques used
In this intermediate level tutorial, we follow CG artist Cristian Pop through the process of creating an abstract paint leaking scene using 3Ds Max 2010 and Pwrapper, a great plug-in from 3D Aliens. After completing the 3D work, Cristian switches to 2D to perform some final color corrections in Photoshop
In this 2-day tutorial, Chris Tate will be guiding you through the process of modelling and texturing an old water tower model using 3ds Max. Whilst day 1 covered the modelling of the tower, day 2 will take you through the UVing, texturing and rendering process
Today you will learn how to model, texture and render a hyper-realistic table fan in 3ds Max. The spline modelling techniques covered are aimed at beginner level learners, but even intermediate students will probably discover something new here. Modelling, texturing, lighting, rendering and compositing in Photoshop will all be covered in this 2 day tutorial
In this 3ds Max tutorial you will learn how to generate a torn flag animation using cloth simulation, and also how to combine all of the elements, such as the flag, debris, and dust, in order to create to the final scene in After Effects
In this 2-day tutorial, Chris Tate will be guiding you through the process of modelling and texturing an old water tower model using 3ds Max. Whilst day 1 covers the modelling of the tower, day 2 will take you through the UVing, texturing and rendering process
In this tutorial we’ll be taking a look at how we can use real-world values to create a realistic pool table model in 3dsMax
In this tutorial you will learn how to use particles systems with FumeFX and Krakatoa to create a very cool looking Ink dispersion effect inside of 3ds Max. Then, once the effect has been created and rendered, you will also learn a couple of neat compositing tricks to create the final video in After Effects