Implementation and tweening of gradients in AS3 with help of TweenLite is fairly simple. In this tutorial I will show you how to draw a shape, apply a gradient to it and then animate it using only actionscript (there will be no hand drawing at all). We will first make a simple shape and then apply gradient to it
This tutorial will give you an alternative to 3D for racing games in ActionScript 3. No external framework is required for this old-school style example
Hi, friends. The main highlight of this tutorial is accurate hit detection of a generated laser. This kind of AI is useful in making action games, especially in the case of security intelligence with cameras, laser guns etc. So put your rocket on your back, countdown starts
During this tutorial I will demonstrate how to make a custom timer which supports counting up or down to a specified amount of time
Have you ever been amazed at the variety of attacks in fighting games like Mortal Kombat, Super Smash Bros, Soul Calibur and others? Now you can learn how to create an engine to detect key combinations and build your own fighting game as well!
In this tutorial, we’ll learn how to use AS3 to create an RIA that can modify the color properties of an image, such as Brightness, Contrast, Hue and Saturation. Read on!
In this tutorial we will learn how to plan and code a minesweeper game using AS3 and Flash. Can we make it in just 200 lines?! Let’s see…
In this tutorial, we’ll be building a class file that creates a stylized mask for any DisplayObject. The mask will be based on Perlin noise, and create an effect of growing holes that progressively “eat away” at the DisplayObject until it is completely obscured. Along the way, we’ll learn some of the more advanced techniques
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In this Quick Tip we will create a custom crosshair along with a gunshot sound. This could be the basis for a shoot-’em-up game. In this example, we place bullet holes on the stage at the point where you click
During this tutorial we’re going to tie math and design together. We’ll explore Branden Hall and Joshua Davis’ HYPE framework and create generative art from code