Model a Screw-Head using Subdivision Surfaces in Modo

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In this Quick Tip you’ll learn how to easily create a screw-head using subdivision surface modeling techniques in Luxology’s Modo 302. Cutting holes in curved surfaces has always come with it’s fair share of issues, but hopefully this tutorial will show you one way in which it can be done whilst keeping the poly-count as low as possible.

http://cg.tutsplus.com/tutorials/3d-art/quick-tip-model-a-screw-head-using-subdivision-surfaces-in-modo/

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