Creating a Next-Gen Video Game Hot Rod: the Complete Workflow – Day 7

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Now that we’ve wrapped up the UV’s in the previous part, it’s time to get to business with some serious normal map baking. You’ll be taken from a simple bake that shows an almost ideal baking scenario, to some very difficult examples such as the drivetrain and engine. Smoothing groups, UV splits/seams, cage setup and tweaking, and filtering settings, etc.. are all covered in detail. A few exceptionally difficult normal map problems, as well as their respective solutions, are also shown in this video.

http://cg.tutsplus.com/tutorials/autodesk-3ds-max/creating-a-next-gen-video-game-hot-rod-the-complete-workflow-day-7/

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