‘The Lantern’ – A 3Ds Max Project – UVing

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3Ds Max author Ben Tate is back once again with this exclusive 3-part tutorial series covering all of the processes involved in creating ‘The Lantern’. After modelling the lantern in the first part, today Ben walks us through his UV unwrapping techniques using the tools contained within the Unwrap UVW Modifier. Let’s get started!

http://cg.tutsplus.com/tutorials/autodesk-3ds-max/3d-max_modeling_rendering_texturing_3d-studio-max_the-lantern_ben_tate_day2_uving/

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