Modo Archive

Adding a Macro Command to Your UI in Luxology Modo 401

http://cg.tutsplus.com/tutorials/luxology-modo/quick-tip-adding-a-macro-command-to-your-ui-in-luxology-modo-401/

Luxology has built some extremely powerful UI customisation tools into Modo, and in this Quick Tip I will use these tools to first record a macro, and then add it into the existing UI. Although this barely scratches the surface of what is possible with the system, it’ll hopefully start you thinking about just what

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Model a Screw-Head using Subdivision Surfaces in Modo

http://cg.tutsplus.com/tutorials/3d-art/quick-tip-model-a-screw-head-using-subdivision-surfaces-in-modo/

In this Quick Tip you’ll learn how to easily create a screw-head using subdivision surface modeling techniques in Luxology’s Modo 302. Cutting holes in curved surfaces has always come with it’s fair share of issues, but hopefully this tutorial will show you one way in which it can be done whilst keeping the poly-count as

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Easy Studio Rendering in Luxology Modo 401

http://cg.tutsplus.com/tutorials/3d-art/easy-studio-rendering-in-luxology-modo-401/

When trying to achieve visually appealing final renders for your product visualizations, proper studio lighting and rendering techniques are an indispensable tool for you to have. In this tutorial you will learn the basics of how to arrive at a satisfying studio render using Luxology Modo 401, and also how to do some post work

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Model a High Poly Canon A1 Camera in Modo – Day 3

http://cg.tutsplus.com/tutorials/3d-art/model-a-high-poly-canon-a1-camera-in-modo-day-3/

Creating complex hard-surface objects using subdivision surfaces (SDS) can often be a tricky and time-consuming ordeal, although this does not necessarily have to be the case. In this three day, intermediate to advanced level tutorial, we’ll be using Modo 302’s feature-rich toolset to accurately model the Canon A1 camera, resulting in an object that is

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Model a High Poly Canon A1 Camera in Modo – Day 2

http://cg.tutsplus.com/tutorials/3d-art/model-a-high-poly-canon-a1-camera-in-modo-day-2/

Creating complex hard-surface objects using subdivision surfaces (SDS) can often be a tricky and time-consuming ordeal, although this does not necessarily have to be the case. In this three day, intermediate to advanced level tutorial, we’ll be using Modo 302’s feature-rich toolset to accurately model the Canon A1 camera, resulting in an object that is

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Model a High Poly Canon A1 Camera in Modo – Day 1

http://cg.tutsplus.com/tutorials/3d-art/model-a-high-poly-canon-a1-camera-in-modo/

Creating complex hard-surface objects using subdivision surfaces (SDS) can often be a tricky and time-consuming ordeal, although this does not necessarily have to be the case. In this intermediate to advanced level tutorial, we’ll be using Modo 302’s feature-rich toolset to accurately model the Canon A1 camera, resulting in an object that is almost entirely

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Model, Texture, and Render a Photorealistic Ipod in Modo 401 – Day 2

http://cg.tutsplus.com/tutorials/3d-art/model-texture-and-render-a-photorealistic-ipod-in-modo-401-day-2/

In this two part video tutorial, you will learn how to model, texture and render an iPod Nano 1st Gen in Modo 401. The techniques used here will be strictly poly modeling, and can therefore be applied to other 3D packages as well. The focus will be on the modeling and the texturing aspect, while

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Model, Texture, and Render a Photorealistic Ipod in Modo 401 – Day 1

http://cg.tutsplus.com/tutorials/3d-art/model-texture-and-render-a-photorealistic-ipod-in-modo-401-day1/

In this two part video tutorial, you will learn how to model, texture and render an iPod Nano 1st Gen in Modo 401. The techniques used here will be strictly poly modeling, and can therefore be applied to other 3D packages as well. The focus will be on the modeling and the texturing aspect, while

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Model a Photorealistic Swiss Army Knife in Modo – Day 3

http://cg.tutsplus.com/tutorials/3d-art/model-a-photorealistic-swiss-army-knife-in-modo-day-3/

Subdivision modeling is an extremely powerful tool that can allow you to add high levels of detail to your models in a relatively short amount of time. In order to use it effectively, however, one must know when, and more importantly, when not to use it. In this three part, beginner to intermediate tutorial series,

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Model a Photorealistic Swiss Army Knife in Modo – Day 2

http://cg.tutsplus.com/tutorials/3d-art/model-a-photorealistic-swiss-army-knife-in-modo-day-2/

Subdivision modeling is an extremely powerful tool that can allow you to add high levels of detail to your models in a relatively short amount of time. In order to use it effectively, however, one must know when, and more importantly, when not to use it. In this three part, beginner to intermediate tutorial series,

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