Eames Office is a personal project to study techniques. Eames, Charles Ormond Eames, Jr (1907-1978) and Bernice Alexandra “Ray” Eames (1912-1988) were a couple of American designers, authors of contributions Significant and notable for architecture and modern furnishings, with extensive work in the fields of industrial and graphic design, fine arts and cinema. During the 50s, the
In this multi-part tutorial series you’ll learn to create a cool macro style render using 3D Studio Max, Photoshop and V-Ray. Throughout the series author Wassim Ouartsi will walk you through the entire process he used to create this fantastic image. In part two you’ll learn how to unwrap the mushroom mesh, paint the textures
Besides being visually engaging, destroying objects in 3D is a ton of fun. Thanks to numerous advancements in tools and technology, it’s now easier (and cheaper) then ever to destroy stuff digitally. In today’s tutorial, Chandan Kumar will introduce you to “PullDownIt”, an up and coming dynamic based fracture plugin for 3D Studio Max and
In this intermediate to advanced level tutorial, you’ll learn how to model an interesting high poly steampunk inspired guitar using a variety of tools and subdivision modeling techniques in 3D Studio Max. Grab the reference image and get started now!
Ever wanted to create realistic snow in 3ds max without having to pay for an expensive third party plugin? Well you’re in luck, Chandan Kumar is back with another exciting tutorial where he’ll show you just how easy it can be to create believable snow using only Max’s proprietary toolset!
Hello everyone, my Name is Sérgio Merêces, I’m a CG and 3D architectural visualization artist based in Portugal, I started my career in 2003 as a generalist 3d artist in a video game company where I worked until 2008. In 2009, then began my career as an Arch – viz artist until day
In this tutorial we are going to model a futuristic bolt gun using different poly modeling techniques and tools inside 3D Studio Max. You’ll learn how to avoid mesh errors when smoothing high poly objects by adding supporting edges and more