3D Archive

Create a 3D Ice Text Effect With Modo and Photoshop

http://psd.tutsplus.com/tutorials/text-effects-tutorials/3d-ice-text-effect/

While Photoshop allows us to do many things, often, the final outcome we are looking for just can’t be accomplished using Photoshop alone. One of the best things about Photoshop, however, is that it almost always has a role in modern design workflows, especially in 3D. In this tutorial, I will show you how to

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Texturing in 3ds Max and Photoshop

http://www.3dtotal.com/index_tutorial_detailed.php?id=1670&catDisplay=1&roPos=1&page=1#.UXjbRrUqySo

I love designing machines and my task for this tutorial was to design an amphibious vehicle. When I was in the designing phase and was thinking about my amphibious armored protected car I decided that I would call it AMP (as it is short for amphibious). This tutorial will not be about modelling, but will

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Making Of Bronze Bust

http://www.3dtotal.com/index_tutorial_detailed.php?roPos=1&catDisplay=1&id=1687#.UXjMIbUqySo

This model was inspired by The Hobbit: An Unexpected Journey. I got excited about the film and started a sketch. I tried to focus on the overall shape and the bronze shader, and forget about the deadlines of work. It was one study, without compromise, and working this way helps me to relax my routine

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Low-Poly Paper Tree Creation & GI Baking in Cinema 4D

http://cg.tutsplus.com/tutorials/maxon-cinema-4d/low-poly-paper-tree-creation-gi-baking-in-cinema-4d/

In this tutorial Aleksey Vozeneski will walk you through how to model a low poly tree in Cinema 4D and how to achieve that paper look that is becoming quite popular these days. He’ll then move on and show you how to bake Global Illumination, so that render times can be significantly reduced and your

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Creating an Advanced Multi-Character Rig for Futurama’s Bender in Maya

http://cg.tutsplus.com/tutorials/autodesk-maya/creating-an-advanced-multi-character-rig-for-futuramas-bender-part-1/

In the third and final part of Shaun Keenan’s massive multi-character rigging series for Maya, you’ll continue adding additional features and functionality to Bender’s rig. Lessons include setting up color switching, adding additional assets to the rig and Bender’s body, and last but not least, creating the final switch controller. Shaun will also give you

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Create A Soap Scene In Modo

http://cg.tutsplus.com/tutorials/luxology-modo/luxology_modo_modeling_lighting_rendering_soap_scene_subdivision_materials_texturing/

In this tutorial, new Cgtuts+ author Elias Sarantopoulos guides us through the process of creating a soap dispenser and refill bottle in Luxology Modo. Through-out the scene’s creation, Elias will use simple modeling tools and techniques to first block out the overall shapes, before adding subdivision and refining the objects final appearance. He’ll then discuss

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Making Of The Worm

http://www.3dtotal.com/index_tutorial_detailed.php?id=601

This scene was created using Cinema 4D and was done as follows. Please note that the models shown are not the models in the final render

How to Create The Lenny Toy

http://www.cgwhat.com/lenny/

Take a look at the latest tutorial, this time around i make Lenny, this is the first model in a new tutorial series

Modeling, Texturing, Shading and Rendering the iPhone in Maya

http://cg.tutsplus.com/tutorials/autodesk-maya/modeling-texturing-shading-and-rendering-the-iphone-in-maya/

Hey all, as you know we recently wrapped up our iPhone 4S series for 3D Studio Max and today we’re kicking off a brand new one just for the Maya users. Shaun Keenan answered your call for a Maya version and put together a fantastic in-depth, beginner friendly tutorial where you’ll learn how to Model,

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Render a Toy in VRay

http://www.cgarena.com/freestuff/tutorials/max/toy-rendering/toy-render.php

In this 1 hour video tutorial you will learn how to create some complex Vray materials and works with vray render elements. Also we will composite the final work with Photoshop. I have used a simple toy in this tutorial but I recommend you to watch it completely because I tried to show several techniques

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