Quick Tip: Using Maya’s mia_roundcorners Shader

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In this tutorial, Ivan Krushkov walks us through how to use Maya’s mia_roundcorners shader to add a bevelled look to the edges of your model at render-time! Let’s take a look…

http://cg.tutsplus.com/tutorials/autodesk-maya/3d_cg_vfx_autodesk_maya_mental_ray_mia_roundcorners_render/

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