Texturing, Lighting & Rendering ‘The Church Of Light’ in 3Ds Max

1 Star2 Stars3 Stars4 Stars5 Stars (1 votes, average: 1.00 out of 5)

In this tutorial, Pratik Gulati walks us through how he created his stunning image, ‘The Church of Light’, using 3Ds Max. He covering all of the modeling, material creation, lighting, render passes and the post-production techniques used.

http://cg.tutsplus.com/tutorials/autodesk-3ds-max/texturing-lighting-rendering-the-church-of-light-in-3ds-max/

Post a Comment

Your email is never published nor shared. Required fields are marked *

*
*

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>