Making of the “leaKing” in 3Ds Max

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In this intermediate level tutorial, we follow CG artist Cristian Pop through the process of creating an abstract paint leaking scene using 3Ds Max 2010 and Pwrapper, a great plug-in from 3D Aliens. After completing the 3D work, Cristian switches to 2D to perform some final color corrections in Photoshop.

http://cg.tutsplus.com/tutorials/autodesk-3ds-max/making-of-the-leaking-in-3ds-max/

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