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Create an Organic Dissolve With Perlin Noise
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In this tutorial, we’ll be building a class file that creates a stylized mask for any DisplayObject. The mask will be based on Perlin noise, and create an effect of growing holes that progressively “eat away” at the DisplayObject until it is completely obscured. Along the way, we’ll learn some of the more advanced techniques available using BitmapData.
Create an Organic Dissolve With Perlin Noise
In this tutorial, we’ll be building a class file that creates a stylized mask for any
DisplayObject. The mask will be based on Perlin noise, and create an effect of growing holes that progressively “eat away” at theDisplayObjectuntil it is completely obscured. Along the way, we’ll learn some of the more advanced techniques available usingBitmapData.Related posts: